Vector redraw & file prep
We redraw low-resolution logos into vector format, set up print-ready files with bleed and safe area, and prepare production-ready AI / EPS / PDF for embroidery digitisation, screen printing, UV print and sublimation.
Design & artwork
File formats, Pantone matching, bilingual Arabic/English layouts and resolution for branded merchandise — what we accept, what we adapt, and how artwork moves from your brand book into production at a Dubai or Sharjah workshop.
Two logos that sit at the same size on a print-ready PDF can behave very differently on the finished product. The gap is in the file structure, the colour mode, the resolution, and the way the artwork has been prepared for the chosen decoration method. In the UAE, where most corporate merch is screen-printed, embroidered, UV-printed, laser-engraved or sublimated, the dominant artwork standards are vector formats for logos, CMYK or Pantone for print, and 300 DPI minimum resolution for raster artwork. This page explains how to read those standards, what they actually check, and where they leave room for adaptation when the brief changes.
Corporate buyers in the UAE work in mixed environments: brand guidelines approved by an in-region marketing team, mockups prepared by a Dubai or Sharjah agency, and artwork files maintained in Cairo, Riyadh or London. The translation from brand guideline to production file is the work that takes the most time and that the supplier is best placed to coordinate. Corp-Merch accepts vector and raster artwork, prepares production files from a brief if the client does not have a designer on hand, and supplies mockups for sign-off before the order goes to decoration.
Vector formats — Adobe Illustrator (.ai), EPS, PDF, and SVG — are preferred for logos and brand marks because they scale to any product size without loss of quality. A 10-unit logo on a chest pocket or a 200-unit hero print on a backpack pull from the same vector file with no resampling. For raster images, send PNG (with a transparent background where the artwork needs to sit on a coloured product) or high-resolution JPEG. We can also work from layered Photoshop (.psd) or InDesign (.indd) files when the artwork needs bleed or special effects; we ask that all fonts are converted to outlines before sending, especially on bilingual Arabic/English layouts where the Arabic font may not be installed on every production machine.
The most frequent failure mode is artwork submitted in the file format the agency exported for a PDF proof, not the format the production file needs. A logo embedded in a flattened PDF at 96 DPI looks fine on screen and prints soft or blocky on fabric or ceramic. Our studio re-creates the production file from the brand book or the master vector source where it is available; if the only file the client has is a flattened PDF, we redraw the artwork at production-grade resolution and treat the redraw as a billable item at booking.
For embroidery the artwork moves from a vector file to a digitised stitch file (.dst, .pes, .emb or .jef) at the embroidery house. The digitiser reads the vector, lays stitches by direction and density, and saves it in the format the embroidery machine expects. A clean vector with solid Pantone colour references gives the cleanest embroidery; a flat raster image with soft gradients forces the digitiser to interpret, and the result is rarely what the brand expected. We include the digitising step in our quotation for any embroidered apparel.
Corporate merchandise in the UAE is almost always bilingual: an Arabic mark on one side, an English wordmark on the other, or a combined layout where the two languages sit together. The layout review is the single most common place an artwork drops back for rework, because the brand book is often prepared in English only and the Arabic translation is added late. Three issues account for most of the rework.
The first is connected glyphs. Arabic script is cursive; letters within a word connect based on their position. A font that renders the connected form correctly at one size may render disconnected at another, and a brand mark prepared in one weight may not exist in another. Our studio confirms the Arabic weight and font family with the client before the production file is locked, and we provide a proofed PDF that shows the Arabic mark at the production size.
The second is reading direction. Logos that combine Arabic and English need a layout decision: the two marks sit side by side with consistent baseline alignment, the Arabic sits on the right and the English on the left (the reading direction of an Arabic audience), or a single bilingual lockup combines both in one mark. The decision is irreversible for the production run because it sets the digitising, the screen setup and the embroidery direction, so the brief needs to confirm it explicitly.
The third is the die-cut or stitch direction on embroidery. An Arabic mark embroidered right-to-left reads differently from the same mark embroidered left-to-right, and the two are not interchangeable once the production file is digitised. We confirm the embroidery direction at the strike-off stage and we lock it in the proof before serial production starts.
300 DPI at the actual print size is the working minimum for any raster image — a 10 cm × 10 cm logo printed on a notebook cover, for example, is supplied as roughly 1 200 × 1 200 pixels. Lower-resolution files (72 DPI web assets, screenshots) print soft or pixelated; our studio can upsample small images, but the result will not be as sharp as a file prepared at the correct resolution from the start. Vector artwork removes the question entirely because it scales.
For print on paper, fabric, ceramic or any surface that takes ink, send CMYK (or convert RGB to CMYK before sending). RGB is the colour space for screens and looks brighter than it will on a printed product — sending RGB without conversion is the most common cause of a logo printing duller than expected. For laser engraving, UV printing and sublimation onto polyester, our team confirms the colour profile for the specific decoration method before we run the file. For embroidery we work from Pantone references, not CMYK builds.
Spot colours and full-colour prints behave differently and the artwork file should match the chosen method. A Pantone reference (PMS, for example PMS 286 C) tells the printer the exact ink to mix; a CMYK build tells the printer a recipe that the press then renders. The two are not interchangeable on a single job. Multi-colour prints with strict brand requirements (corporate logos, financial-services programmes, premium hospitality) usually specify each colour as a Pantone reference; promotional giveaways with full-colour photography default to CMYK process print.
Pantone is the colour reference library most corporate brands work against, and it covers a wide range of surfaces. The Pantone Solid Coated (C) and Solid Uncoated (U) libraries are calibrated for paper and card. The Pantone Textile (TPX / TCX) libraries are calibrated for thread and fabric. For digital print, sublimation and UV printing, the Pantone Coated bridge is the closest reference but the printer may render the colour within an agreed Delta-E tolerance rather than exactly.
When the brief specifies a Pantone reference, we match it on the strike-off and confirm it with the client before serial production. For embroidery we work from the Pantone Textile (TPX / TCX) range; for screen printing, pad printing and digital print we work from the Pantone Coated / Uncoated references. If the brand book does not include a Pantone reference, we pick the closest match from the library against a printed sample provided by the client. The Delta-E tolerance for premium runs (hospitality, finance, VIP) is set tighter than for promotional giveaways and recorded in the brief.
Glow-in-the-dark, metallic, neon and reflective inks sit outside the Pantone library. The closest Pantone reference is included for guidance, but the actual colour is a special-finish swatch that the printer samples in person. These finishes also carry a longer lead time (often ten to fifteen working days for the special ink to be mixed and tested) and a higher unit cost. We quote the upcharge at enquiry stage so the client can decide between a standard finish and a special finish before production is locked.
Logo placement on a corporate apparel piece is not just a design decision — it is a production decision that affects embroidery digitisation, screen-printing setup and the visual balance of the finished garment. Three placement conventions cover most corporate apparel briefs, and each has a production implication.
The left chest is the most common placement for staff uniforms and the standard placement for embroidered marks. A 7 to 10 cm wide logo sits roughly 7 to 10 cm below the shoulder seam and centred on the chest panel. The placement reads as professional and does not compete with other branding on the garment; it works for both men and women's fits. Embroidery digitising for a left-chest mark takes 20 to 40 minutes per logo depending on the stitch density.
The sleeve or cuff is a secondary placement that works well for short-form marks (an icon, a hashtag, a sub-brand). A 4 to 6 cm wide mark sits on the upper arm or the cuff, and the production team usually adds it as a complement to the main chest mark. The sleeve embroidery digitises in a similar window to the chest mark but the embroidery hoop is smaller, which constrains stitch detail.
The full back or hero placement is reserved for outerwear, giveaways and event apparel where the back of the garment carries the largest single mark. A 25 to 35 cm wide logo centred between the shoulder blades is the most common size for jackets, hoodies and high-visibility vests. For event apparel the full back often carries a hero slogan or event lockup. The screen setup for a hero print is more expensive than a left-chest embroidery and the setup time is longer; production runs above 200 pieces benefit from the setup cost being absorbed across the larger quantity.
Every corporate merch order goes through a mockup stage before production. The mockup is a digital representation of the artwork on the chosen product — a T-shirt mockup, a notebook mockup, a thermos mockup — that the client reviews and approves in writing before the order is released to the decoration line. For embroidery and screen printing the mockup is followed by a strike-off: a physical sample produced on the actual product with the actual decoration, sent to the client for final sign-off.
The approval window for a digital mockup is typically one to two working days; the production window for a strike-off is two to five working days depending on the decoration method and the shipping route from the production partner. For a Dubai-based client with a Sharjah or Jebel Ali production partner, a strike-off can be on the client's desk within forty-eight hours; for an Abu Dhabi client with a Türkiye-origin production partner, the same strike-off can take seven to ten working days including the courier leg.
Approval in writing — email confirmation, signed PDF, or a tracked signature on the mockup — is non-negotiable for serial production. Verbal approvals over the phone are accepted for sample-stage work but not for the release of a full production run. We keep the approval record on the project file so the audit trail holds when a client procurement officer asks why a fabric is suitable for the chosen programme.
For files up to 25 MB, attach them directly to the enquiry form or email. For larger files, share via WeTransfer, Dropbox, Google Drive, or OneDrive — please set the link so anyone with the link can view, or share it with the project manager's email address. For files that include confidential brand assets (a master brand book, an unreleased product launch mark), we set up a project folder on our secure file-transfer server and share access with named recipients only.
We acknowledge receipt of every artwork drop and confirm the file is print-ready before production is scheduled. If the file is not print-ready — wrong resolution, missing fonts, flattened layers — we say so on the same day and ask for a revised file. This avoids a situation where production is scheduled, the artwork fails the strike-off check, and the timeline moves out by a week while the artwork is reworked.
For repeat programmes — quarterly campaigns, annual conferences, recurring staff apparel — we hold a brand book on the project file and reference it across every order. The brand book lists the approved logos, the colour references, the typography rules and the placement conventions. New artwork additions or revisions are version-controlled and the previous version is archived so the audit trail holds.
Artwork supplied by the client remains the client's intellectual property throughout the project and after delivery. Vector files we adapt or redraw on the client's behalf are returned to the client with the final invoice. Artwork created from scratch in our studio — original illustrations, custom packaging design — is licensed to the client for the agreed use; full copyright transfer is available on request as a separate line item.
For corporate programmes where the artwork includes third-party brand marks (a partner logo, a sponsor mark, a venue co-brand), the client is responsible for confirming they have the right to use those marks on merchandise. We do not verify third-party IP rights during the artwork stage; we ask the client to confirm in the brief that the marks have been cleared for the intended use. For programmes that include a registered trade mark or a government symbol, the brief needs to reference the licence or authorisation number.
For trade shows and exhibitions, the artwork often includes the event lockup, the organiser's marks, and the sponsor marks. The event organiser publishes a brand-usage guide that specifies how the marks can be used on merchandise; the guide is the reference we work against. We do not assume permission to use organiser or sponsor marks on merchandise without the organiser's written consent.
We redraw low-resolution logos into vector format, set up print-ready files with bleed and safe area, and prepare production-ready AI / EPS / PDF for embroidery digitisation, screen printing, UV print and sublimation.
We match Pantone Solid Coated, Solid Uncoated, TPX and TCX references across embroidery thread, screen print ink and digital print — with strike-off approval before serial production is released.
Connected glyphs, reading direction and embroidery stitch direction reviewed at the proof stage so a bilingual Arabic/English mark survives the transition from brand book to finished product without rework.
Digital mockup in one to two working days, physical strike-off in two to five. Approval in writing, archived on the project file. Brand book held across repeat programmes with version control.
Artwork-led merchandise kits for the UAE typically leave the studio five to ten working days after artwork sign-off, with screen-printed apparel taking longer than embroidery due to setup time and multi-colour prints. For event-driven timelines (a GITEX week booth, an ADIPEC activation, a Dubai World Trade Centre exhibition) the safe window is six to eight weeks; for repeat corporate apparel we hold stock fabric and run the decoration on a rolling schedule. We confirm the production window at booking and we hold the slot from the moment the strike-off is approved.
Vector formats — Adobe Illustrator (.ai), EPS, PDF and SVG — are preferred for logos and brand marks. For raster images, send PNG (with a transparent background where needed) or high-resolution JPEG. We also work from layered Photoshop (.psd) and InDesign (.indd) files where the artwork needs bleed or special effects; all fonts should be converted to outlines before sending, especially on bilingual Arabic/English layouts.
Yes. Specify the Pantone reference (PMS, for example PMS 286 C) on the purchase order and on the artwork file; we match it within an agreed Delta-E tolerance on the strike-off. For embroidery we work from the Pantone Textile (TPX / TCX) range, calibrated for thread. For screen printing, pad printing and digital print we work from the Pantone Coated / Uncoated references. The strike-off is approved in writing before serial production is released.
Send what you have — a brief, a hand sketch, a low-resolution logo, a brand book, or a reference image of the product you want to imitate. Our studio will respond with a first mock-up within two working days, and we iterate from there until the artwork is ready to send to production. Briefs written in English, Arabic or Russian are all fine.
No. Corp-Merch is a corporate merchandise producer. Brand strategy, identity work, advertising creative and campaign design are delivered by partner agencies; we work against artwork and brand guidelines that the client or the client's agency has approved. We coordinate the handoff so the artwork moves cleanly into production, but we do not position ourselves as an advertising, branding or marketing supplier, and we do not sell media space, sponsor events, or claim affiliation with the brands or organisations whose marks appear on merchandise.
Corp-Merch is an independent corporate merchandise producer. The artwork and design services described on this page are production-side support — adapting client-supplied artwork for the chosen decoration method, redrawing low-resolution logos into vector format, and coordinating the proof and strike-off workflow. We do not offer brand strategy, identity design or advertising creative. For those services, the client engages a brand or creative agency directly.
Send the artwork files or the brief; we come back with mock-ups, decoration options and AED pricing.